Accretion
Feed the sky, not the star.
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How to play
| press | dock the next body at the rim |
| drag | aim — the dots show its path |
| release | launch into orbit |
| like + like | merge into the next world |
| the star | eats whatever falls — and grows |
| P | pause |
Like Merges With Like
Flick worlds into orbit around a hungry star. When two of the same kind touch, they fuse into the next rung of the cosmic ladder — dust to pebble to asteroid, all the way to neutron stars — and every merge flings its newborn onto a new orbit, knocking neighbors into chains. But orbits decay. Whatever falls, the star eats — and grows, and a bigger star pulls harder. When it swells to the red ring, the game is over. Your one relief: fuse two neutron stars and the supernova shocks the whole sky outward and burns the star back down. Score runs on merges and chains. Greed runs on you.