Proofing Grounds
The dough rises. So must you.
Beneath the Social House
Before the racquet club, this building was Sunny Side Up Doughnuts — and their sourdough starter was never thrown out. It was forgotten. It grew. Pick your hero — the Sear Knight, the Saucier, or the Forager — and descend through the Dry Cellars, the Cold Rooms, and the Proofing Halls to face the Mother, Starter of Sorrows. Spend stat and skill points your way, fill your belt with bisque, and chase that next orange drop. Beaten heroes are merely overwhelmed; beaten monsters puff into flour.
Controls
| Left click | move · attack · pick up · talk · interact (hold to keep swinging) |
| Right click | cast your bound skill (bind it in the skill tree or hotbar) |
| WASD | also moves, if clicking isn't your thing |
| 1–4 | cast hotbar skills |
| Q / E | drink Tomato Bisque (life) / Blueberry Cordial (mana) |
| I / C / T | inventory · character sheet · skill tree |
| Alt | hold to show every item on the ground |
| Tab | expand the minimap |
| P / Esc | pause · close panels |
| M / F | mute · fullscreen |
| Ctrl + scroll | zoom the camera |
Touch Controls
| Tap | move · attack · pick up · talk (hold to keep swinging) |
| Skill buttons | tap to cast — new skills bind themselves |
| Flasks | tap to drink bisque (life) or cordial (mana) |
| Tap an item | inspect it, then equip · stash · sell |
| Pinch | zoom the camera |
| Minimap | tap to enlarge |
| ⛶ | fullscreen |